![]() ![]() This adds an unnecessary layer of complication to your workflow. Daz Studio operates in Y-up whereas Blender works in Z-up, everything has to be rotated on the X axis by 90 degrees.I encountered geometry errors using obj.The model is automatically rigged to an armature (skeleton) which means you can animate and pose it in Blender.Textures are automatically mapped and assigned to materials correctly.One is to export the mesh as a wavefront object (*.obj), the other is to export as a COLLADA file (*.dae).Īfter experimenting with both, I found that exporting as a collada file was quicker and more reliable because: ![]() There are two reliable ways to export Daz figures to Blender (and other programs). Information on this is a bit scattered, so here are my findings. ![]()
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